Cinematic StoryNaughty Dog Engine
The Last of Us Part I FPS Calculator
The Last of Us Part I delivers unforgettable post-pandemic storytelling with reconstructed facial animations, physical environment shaders, and heavy CPU draw simulation.
DeveloperNaughty Dog / Iron Galaxy
CPU DependencyEXTREME
GPU DependencyEXTREME

Calculate The Last of Us Part I FPS for Your Rig
System Configuration
DLSS Ready
Interpolated Frames
The Last of Us Part I1080P • HIGH PRESET
MODELED DATAMEDIUM CONFIDENCE
75AVG FPS
1% LOW FPS45 FPSPacing Floor
0.1% MIN35 FPSStutter Floor
FRAME TIME13.33 msRender Latency
Data Provenance: Synthesized from empirical GPU/CPU physics and game engine scaling model. Source: Verified Hardware Hierarchy & Engine Scaling Lab
Verdict: Playable Gaming Experience
Your graphics card (NVIDIA GeForce RTX 4060) is operating at maximum 99% capacity, which is the ideal state for AAA gaming. Your AMD Ryzen 5 5600 easily keeps up without stalling frame pacing.
Hardware Balance & Load Diagnostic
GPU Expected Load99%
CPU Expected Load35%
VRAM Buffer Status (NVIDIA GeForce RTX 4060: 8 GB)~10.8 GB / 8 GB
Resolution Scaling Impact (HIGH)
Competitive & Optimal Settings for The Last of Us Part I
Wait for shader pre-compilation to hit 100% on the main menu, enable DLSS/FSR Quality, and keep Textures at High on 8GB VRAM graphics cards.
Reference Hardware Performance (1080p Ultra Baseline)
NVIDIA GeForce RTX 409024 GB VRAM
172 FPS
NVIDIA GeForce RTX 4070 Super12 GB VRAM
107 FPS
NVIDIA GeForce RTX 40608 GB VRAM
66 FPS
AMD Radeon RX 7800 XT16 GB VRAM
102 FPS
AMD Radeon RX 76008 GB VRAM
65 FPS